6 shield regen, 15% shield hardening. r/Stellaris. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. I recently fought the Unbidden, which I hadn't done in a long time. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Strike craft are their own separate entities like missiles. Stellaris. 6 update. The below video linked when completely seen will provided the needed information. Archeao Engineers problem. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Just what it say on the tin. . Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. Early game of course I do the classic hangar DP, since they easily counter small ships. Advanced Shield Hardening. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. . 3. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. 5 and armor takes 2. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. There are also orbital farms in starbases and trade. On a corvette with 2 armor. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. I fly with a combination of torpedoes and stormfire cannons. Third, buff the hardening components. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Losing 100 Ar or 125 Sh to get 65 Hull. Small ships can't do it no matter how much you try. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. 5 x 1. One does not ‘beat’ the Great Khan… the Great Khan beats you. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. That’s how badly hardening gimps penetration weapons. This means it now has 90-50=40% as the penetration just subtracts armor percentage. About this site. If you mean by penetration resistance, then yes. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. ago. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. EulersApprentice • 1 yr. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. 5x divider on shields. 6 also includes new galaxy shapes to explore, new story events, a new. In singleplayer you can just mass these, the AI will never counter them. Legacy Wikis. I don't see why the ring can't also generate a shield while hardening the shields in the system. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. If you mean by penetration resistance, then yes. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Living Metal and Zro are kinda weird resources because they have very few uses. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Like this: Unbidden have. Recently I decided to pick it up again. In this video I test out the new Armor Hardeners which is part of the new 3. Observe the full damage going through shield. One living metal, and one for the shield, and later with 2 shield. Stellaris: Armor Hardeners are very effective. is it worth it do you think?Stellaris. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. ago. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 75% hardening all shield targets stop arc pretty well. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Hull is 3300. 29. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. If the target has shield hardening, they still work together to beat the shields first. And Unbidden anchors now give their ships shield hardening and boost shield regen. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. > Solar system scaling submods for the primary version have been updated and should work with this mod. Added new. For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. 100% is ideal value - as it would protect you from penalties from hull damage. Megacannon is 40% more DPS and 1. 2 thirds armour 1 third shield. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. #1. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. When I mouse over the zero shields, it has a +100% shield nullification debuff. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. g, 100% penetration vs 75%. That’s how badly hardening gimps penetration weapons. The Stellaris 3. A quick search reveals that shield hardening apparently stacks. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Maybe they won't attack next time. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Torpedoes got full shield penetration until ships get shield hardening. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. . The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Armor/shield hardening is a counter for weapons that bypass that defense. As accidental fly into a pulsar system means if you have the other way you get wrecked. +10% evasion (and 20% sublight speed). Nearly all "special" AI empires build anti Shield. . oppressive ways of gathering food. If you're using Clone Army, you want that empire to be war-heavy, more than likely. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. There's no reason for these things to be mutually exclusive they're not op. 00. It's a great mode for Stellaris. 6 ORION: Leader Balancing. Shield hardeners are a new defensive technology in the upcoming 3. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. Meaning you can get 100% hardening on a large ship, pretty easily. Faster than light travel. 3. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. Yes, I'll attack the frigates yada yada. Big sad. 30% armor hardening on top cuts it by another third. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 50% shield hardening lets you live +100% longer (!!!!!). Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Stellaris is a sci-fi grand strategy game set 200 years into the future. You can send your ships to vassal ports if you. Attack the ship with a shield penetration weapon 3. However, there are a couple situations where. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. Tried again, happened again. 3. View this video if you w. Jump to latest Follow Reply. Active Wikis. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. Increased the range of Energy Siphons. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. That's the most common clear command. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Stellaris 2. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. . If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Members Online Stellaris Dev Diary #322 - 3. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. The great khan event is brutal. A quick search reveals that shield hardening apparently stacks. 8. The new shield hardening tech uses Zro, so now it's available to machines as well. Nadie es perfecto, pero estoy bastante contento con la. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. The wiki doesn't say anything about them having point defense. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. nAnd they got a hidden damage multiplier of shipsize+1. 8. g. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Hello! I used to be pretty hardcore into this game. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. Also, shield/armor hardening could make a disruptor. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Are they there but hidden?Stellaris > General Discussions > Topic Details. 9 ‘Caelum’ Patch. 75 to armor and 6. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Its just farming. 143 4. Yes it's worth it. Explosive Missiles Balanced MK 1 Concussion Missile. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. ago. 0 unless otherwise noted. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It matters more with shields. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. g. Making your own ships with good designs it's a big difference. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shield nullification Starbase. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Base: 20 Modifiers. That's worse than 6+6=12s for a purely neutral weapon. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. So which one is best based on your experience with the game so far. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. That'll teach 'em. In order for players to begin cloaking their ships in Stellaris, they'll first need to complete the Basic Cloaking Fields tech. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Those Khans are notoriously sickly. 25) gets tanked instead (meaning. As probably most of you know. Technology. Stellaris Wiki Active Wikis. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. MuffinFIN • 5 yr. g. Promethian Mar 12, 2019 @ 7:28pm. In this video I explore the. 1 shield regen, 15% shield hardening. armor an shield hardening definitely help ship survival vs missiles and disruptors. Time to load it up with armor and plasma! 12. Discussion. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. Not on corvettes though. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. Made this for my own use, so don't expect any big features or updates. Decreased the base damage of explosive torpedoes. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. EDIT: the philosophy this is based on is pre-3. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. Larger ships have more. ago. 1680x8 shields or 13440 points. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. 6 update. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Go to Stellaris r/Stellaris. Ironically, there is an advanced armor option known as Dragonscale Armor. For instance, I can join federations. 5 days. Stellaris: First Contact or Stellaris: Great Filters. This mod adds base hardening to shields and armor,. 6 is now available on PC. Oct 14,. Mining lasers are now classified as Brawling weapons. Psionic Theory is the rarest tech in the game by a significant margin. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. You should also be able to trade for food if need be. Stellaris Wiki Active Wikis. Reply. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). Stellaris Wiki Active Wikis. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. My ships slots are half armor, 25% crystal, 25% shields. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. 1 comment. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. It has 3000 Hull, 45000 Shields. 2x Crystal plating (hull HP booster) - 550 HP. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Equip an ancient suspension field 2. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 143 4. L gates are different though and they can still enter from the closest I gate into the. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Stellaris is a sci-fi grand strategy game set 200 years into the future. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. Report. The shield regen is just insane and my battleships only die when focused heavily. 00, whereas explosive torps have 1. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Then I realized why that wormhole was still red, and sent a ship in. g. :- ( (building a new fleet is much. 7 throwing this strategy out the window. Stellaris Wiki Active Wikis. I've played quite a few games but never noticed minor artifacts before. - Improved the blocker & feature spawning on Ancient Archaeopolises. Heavy platforms and their large weapons do best with larger forces towards the end of the game. Shield nullification. Negative shield negation adds to your shield value after all other calculations. You don't. . 1. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. Can't terraform Mars then. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. 9 (played a couple more in older versions). Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). And that's pretty much only cruisers and battleships in carrier duty. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Never had the Great Khan unite the galaxy before. 6 beta for Extra Ship Components:. So in average the same amount of shield or armor will least half as much time as the hull. But the opposite will be better in all other situations, and there are more of those than pulsars. Basically arc does 25% damage as shields are enough. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So I took Archeao Engineers as a perk. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. . ReplyStellaris. They have their own weapons they fire. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. In this video I explore the effe. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. I was able to see that they now have 50% shield hardening (which makes sense to me. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Modifier Effects. It gets deleted when the colossus is used. Jan 8, 2019. Generally you should mount a higher ratio of armour anyway. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. E. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. Various weapons will come in new sizes. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Deselect it. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. 25 shieldpoints. Any chance next patch our own bases and AI bases will deploy only armor in a zone that removes all energy shield (stars nebula with 100%shield nullification) Also same for weapons why would my station need guns with extra shield damage when there are no shields in those sectors id rather see my station. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Decreased the base damage of explosive torpedoes. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Web Death Jun 4, 2019 @ 11:54am. 2. 7% shields/day, or 250 out of 35834. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ago. Inversely scale hardening module impact against hull size. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Meaning you can get 100% hardening on a large ship, pretty easily. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. Losing 100 Ar or 125 Sh to get 65 Hull. Below is an example of what I found out while testing ship combat. Increased the base damage of Flak PD. 8 Gemini). ago. They can die fairly quickly to various things, yes. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 5 to hull, 18. Callinicus. E. #2. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Stellaris. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Stellaris is a fairly complex game with a lot of variables at play. Thus far, the only one I've encountered that actually focuses on anti. Q1. ago. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. Usually done by science ships. I've had trouble figuring this out exactly, but this is what it looks like.